I am a Cinematic Artist and Writer with a passion for bringing stories to life through dynamic cinematics, trailers, and in-game cutscenes. With over six years of experience in Unreal Engine, I specialize in camera animation, shot composition, and VFX, ensuring each scene enhances narrative depth and player immersion. My background in motion capture direction, scriptwriting, and video editing allows me to craft emotionally engaging and visually compelling cinematics.
Designed and animated 40+ cinematic scenes in Unreal Engine, focusing on both marketing trailers and in-game cutscenes to enhance storytelling and gameplay immersion.
Motion Capture Direction & Implementation:
Trailer Production & Cinematic Storytelling:
Advanced Cinematic Techniques in Unreal Engine:
Collaboration & Cross-Team Coordination:
Wrote multiple fantasy and historical scripts for visual novels, crafting immersive worlds, compelling characters, and interactive branching narratives with multiple endings. Applied storytelling techniques, including the three-act structure, In Medias Res, and Save the Cat principles, to create engaging and emotionally resonant experiences.
Edited 50+ hours of raw footage in Premiere Pro and After Effects. Applied editing techniques, color grading, and motion graphics to enhance visual quality.
Key Contributions: